jgallant
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jgallant
The ShapeEmitter was kinda disabled after I did a code refactor, I will need to revise in order to bring it back.
That is correct. As far as I am aware, webgl does not support DrawMeshInstancedIndirect. You will need to disable instancing if you plan to release to webGL. On Mon., Jan....
What version of unity are you attempting to build on?