Michael Jones

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I'm saying this here just for keeping the information in one place, not to try to give you a sense of urgency. One of my goals is to experiment with...

@sakaki- Congratulations on your new job, it sounds exciting. I understand that your new position prevents you from further contributions to open source. I would ask that if you're allowed...

> I am in discussions about this with my new employers now. If possible I will release what I have in its current form; my bad, I should have got...

You will want to look at this issue first https://github.com/GameFoundry/bsf/issues/418

@BearishSun Several of the people who've been making noise with the Banshee engine / bsf lately (including myself) are trying to collaborate on a game that we're currently calling "Open...

Hrmm, so the difficulty here is that with gcc, unless I export the entire class, it won't link. Apparently they don't support exporting individual member functions. Would you be OK...

Sorry for the long delay on this issue. Busy with other stuff *shrug*. Still planning to provide a patch as described.

Another way that fuzz testing might be helpful is if a test harness was created that read in some kind of simplified instruction format to read and combine materials, meshes,...

Fuzz testers like this also greatly benefit from the compiler sanitizers, like the memory, address, and undefined behavior, sanitizers.

You might consider using a script similar to this: https://github.com/smaeul/uncrustify-auto That one, uses uncrustify, but it's probably not too hard to convert it to clang format.