jonSilva

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> Try changing the Z index. The example show both set to 0. but, thats something very easy to do for anyone running dev3... why do i have to do...

> Currently there's an ongoing process of moving TileMap layers to individual Nodes I know :D ... Someone probably forgot to put it the way it was before, or didnt...

the godot 3.5 file save in var --- file.store_var(); [varSave.zip](https://github.com/godotengine/godot/files/10086749/varSave.zip) --------------------//-------//------------- godot 4 file load in var --- file.get_var(); [varSave2.zip](https://github.com/godotengine/godot/files/10086750/varSave2.zip) 4 loads the var file in 3.5... the save file...

reUploaded the files in .zip

Yes... its using the 3D... godot4 posts the error in the log, i did not post the log earlier has i was trying to get rid of it... ![3derr](https://user-images.githubusercontent.com/77213594/203931366-ee1aaf1d-ade0-4b15-a7e4-5d7561e7179b.png)

> Isn't it a typo in your code? _F_num for enum? Fnum ( frame number )

It has been tested saving the files in Gd3.5 has ConfigFile, then opening them in Gd4 and resave with file.store_var(); clears the error, the files are now Variant.Type.TYPE_DICTIONARY ( 27...

> That doesn't resolve the issue. It's a workaround that avoids using store_var in Godot 3 and get_var in Godot 4. Yes, but its tested, the problem was Variant.Type 18