jomo
jomo
I'm not sure what you mean exactly. As I understand it this would be a proxy for `http://textures.minecraft.net/texture/`? Why would someone need that?
You probably want to start looking here: https://github.com/crafatar/crafatar/blob/1816b18b1292fca7ae123212b2b516a7532a332a/lib/helpers.js#L325-L326 It gets the texture hash for a user ID, then loads the image from disk or network and uses it to render...
Alright. We could probably accept texture hashes in place of UUIDs in the URL. Texture hashes are a SHA256 hash (in hex) of the image. These are usually 64 characters...
I think all we need is some way to share [this array](https://github.com/Jake0oo0/crafatar/blob/8ce8b9d0d9aaab45e6c581a106cf16e9cdade8d2/modules/helpers.js#L101) across threads. https://www.npmjs.com/search?q=IPC https://www.npmjs.com/search?q=shared+memory I'm not sure if that's going to work with callbacks cross-threads though.
:+1: I've had this in my mind already. This is currently low priority, so it might take a while until we implement this. PRs always welcome :)
Yes, but it might take another five years if nobody sends a PR ;) If you want the rendered players to look left instead of looking right, you can flip...
This has been noted [here](https://github.com/crafatar/crafatar/pull/26#issuecomment-66164641) and more recently [here](https://github.com/crafatar/crafatar/pull/134#issuecomment-141438470). We might consider adding this, but at the moment it doesn't make a lot of sense because you'd only see a...
> there should be full 3d models rotating on x,y,z soon Huh? Nobody at Crafatar is currently working on that.
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