johnwhile

Results 5 comments of johnwhile

return 0. It crash when i set "UnpackIfPacked = false". If "true" it work.

this is the file: https://drive.google.com/file/d/1i6T1wonmkDoNtSWppeyD4A0C1KDPKu2I/view?usp=sharing But i don't understand how read all fbx's file inside this file. With AssetsView i see all the objects separated (mesh, texture, transforms, etc...)

ah ok,Is there any documentation about use assets objects ? Il giorno dom 21 nov 2021 alle ore 16:30 nesrak1 ***@***.***> ha scritto: > But i don't understand how read...

Sorry if I'm bothering you :) i get "file.bundleHeader6.GetCompressionType() = 3 so as you write in" OpenBundleDialog.DecompressBundle" i correctly create the *.unpacked file. In the GameObject viewer i open this...

ok, i'm following the code and i think i start to understand something, but it is really complicated the file structure.... Il giorno dom 21 nov 2021 alle ore 21:04...