Johnny C. Lam

Results 53 comments of Johnny C. Lam

That is an interesting idea with regards to a better `Enemies()` script condition. I think I will implement this independently, but I like the concept. Doing this requires that enemy...

Looking at this some more, there doesn't seem to be a more efficient way to check for the number of enemies nearby or within range of a spell. I will...

I'm thinking that for the redesign, we just watch for CLEU `SPELL_AURA_*` events and guess at the aura information using the information from the `data` module unless the GUID happens...

> But what happens if we swap target in the middle of the fight? The same as now. The idea is that we use CLEU to passively keep track of...

You want this to happen automatically, not whether you have a manual config option checked.

What is the problem you are seeing?

I'm having trouble reproducing this. Can you check that the *Interrupt* checkbox that appears when you left-click on the Ovale icon is enabled?

I think I'm confused as to what's actually wrong. Is it that the interrupt spell is never suggested at all, or is it that the interrupt spell doesn't flash on...

Do you know which was the last Ovale version where this was working correctly for you? I'm trying to narrow down what changes may have caused this issue.

Thanks for finding this information! This will help narrow down the changes to check. Can you confirm the current version (9.0.34) is also *not* working?