johannes-el
johannes-el
In the platformer game I noticed the following bugs: * When you manage to jump next the two enemies, you can get kicked off of the map. * You can...
Refactored descriptor setup to use explicit array initialization and designated initializers. Should I apply the same designated-initializer and explicit-type style to the C++ side as well, or leave it as-is...
I think the Tutorial would benefit from an additional section showing how to integrate ImGui with Vulkan. Currently, it's not obvious because: * you need to expose raw Vulkan handles...