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Various stride utilities / projects (stride3d.net)

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FIRST OFF - THANK YOU FOR THIS PROJECT! This demo is incredible, and has motivated us to port our game from Urho.NET to Stride3D, so that we can enjoy the...

We're intending to use your Water/Atmosphere for a super-large Terrain Civilization-like game. And so it will be very common for the user to zoom way out to near-full-map view. At...

Split to scene renderer base and maybe some other things

This is a very simple example of using FNL to generate terrain and could easily be expanded on if you want to add multiplied/additive noise on top of this example....

```C# static Vector4 SampleRepeat(Vector4[] source, int w, int h, int x, int y) { x = x % w; y = y & h; return source[y * w + x];...