Joerg Wissen
Joerg Wissen
Submitted for sell functions. I'll apply clang-format at the end - it appears to cause lots of whitespace changes.
Patching Wirt into the same store logic proves more tricky than expected, of all reasons, because the item in the buy dialogue is offset by 1 item. I leave him...
Adding to the list: Cain now crashes with segfault when attempting to identify items.
Rebased and aligned with the changes in inv.cpp. It works throughout the test scenarios I could think of, but I would like to eliminate some code duplication. void S_SBuyBackEnter() and...
Sorry what do you mean changing current behavior? The code duplication is within the code I added on. But I see this all over the file.
This will change again & reduce once I'm done with the cleanup in PR #1524.
The way I did implement it back then, there was no save mechanic between games. So if you stop playing and start again, your sold items are gone. Buyback abuse...