Joel W Kall
Joel W Kall
Can confirm that this change would solve my issue. Although it might break any users that depend on the current behavior. Maybe a configuration flag that you can enable if...
I'm running in release mode. Currently I'm using piston_window 0.42.0, if I try to use 0.43.0 or higher I get `error: the trait core::iter::Iterator is not implemented for the type...
I managed to update to 0.47.0 by modifying my game loop code. I still get the same framerate though.
@wizofaus I don't agree that the gain is questionable. Right now it is impossible to use different converters for reading and writing, which is very useful if, say, you want...
> While I think this scenario should be supported directly it's quite trivial to create a wrapper converter that delegates to each, something like this. Ah, yes, that's what I...
I've been investigating this, and found some interesting tidbits: - `license-checker` uses `read-installed` to traverse the tree of installed packages. `read-installed` returns a data structure that has a few properties,...
Is there another way to render text in piston_window?
That code gives me `thread '' panicked at 'called Result::unwrap() on an Err value: DescriptorInit(PixelExport(255, None))'`. I'm on Rust 1.8 in Windows 10 (MSVC). Besides, wouldn't it still give me...
It seems that the program is able to draw one frame, and then crashes when it has just drawn the second frame. It goes like this: > Draw event >...
I have been able to reproduce the issue with this minimal program: ``` [package] name = "test" version = "0.1.0" authors = ["Joel"] [[bin]] name = "test" [dependencies] piston =...