joeljgames
joeljgames
**Describe the bug** Tile priority paint crashes app on various background images added to the project **To Reproduce** Steps to reproduce the behavior: 1. Go to the scene in test...
In trying to play a rom, it's very slow (but I know that's already been raised), more problamatic though is the game in question has a menu accessed by pressing...
I'm not sure how viable it is, but to be able to view CPU usage or FPS would help with optimising game from a developers point of view.