João Buratto
João Buratto
## Summary Adds ASMDEFs to the project for future uses. Adds a little base for the character customizer, but can be ignored.
### Summary The current janicart is on the scene but can't be interacted as it should, with an menu with it's item placement and proper item slots, along with an...
### Summary Our current getting up system works with resetting of every bone to the idle position, which shouldn't be the case at all, for that we need a dynamic...
### Summary Currently, we have a camera where items are rendered and transformed into images. Everything is rendered on **Start()** ### Goal Make sure items are rendered properly and have...
### Summary Rename the LoginNetworkManager class to just NetworkManager. ### Goal We haven't been using the login system for a while and won't be for some time, with that in...
### Summary The current ragdoll has inconsistent limits, thus needed some rework to give it more realistic feel to it. ### Goal Have a decent looking ragdoll, with proper limits....
## Summary The gamemode system should work with along the round system managing the game loop. It defines objectives, jobs and events. ## Goal Provide a base for the basic...
## Summary Make the UI for the round system settings as well as required adjustments to the system itself. ## User Story As a user I want to be able...
## Summary Continue the work on the round system. ## Tasks - [ ] A user can set to be ready or cancel ready in the lobby. - [ ]...