João Pedro Braz

Results 8 issues of João Pedro Braz

Hello all! This pull request aims to add a Wayland specific exception to Firefox's secondary windows, such as it's Sharing Indicator, which currently is the only exception. Also for the...

Trying to launch a project with the plugin enabled on a double precision build (`precision=double`) results in a: `*** stack smashing detected ***: terminated` This does not happen on a...

bug
confirmed

# Nullable Types in GDScript This PR aims to add a feature-set to GDScript tailored towards the safe usage of potentially-null expressions. It was initially based off https://github.com/godotengine/godot-proposals/issues/162 and through...

feature proposal
topic:gdscript

BlHostEventFetched can now collapse (i.e. skip) collapse-able events before flushing them. This avoids having to process multiple events that are all essentially identical in a single frame, which can lead...

## Description This PR adds emulated doubles support for the World UV Triplanar Mapping. It also adds some QoL features to both ease the "integration" with the double precision pipeline...

enhancement
topic:rendering
topic:3d

This commit overrides the default Required Attributes Inspection for XML, in a manner that accounts for bounded attributes. This fixes https://github.com/inxilpro/IntellijAlpine/issues/44.

## Overview Hello guys, I'm trying to build the plugin, but when I run the command: > ./gradlew :generatePluginBinary I get this error: ``` __init_method_bindings.cpp:1212: error: undefined reference to 'godot::VisualShaderNodeUniformRef::___init_method_bindings()'...

Basically title. Below is a video demonstrating the issue: [Screencast from 2024-03-10 20-51-04.webm](https://github.com/feenkcom/gtoolkit/assets/37230465/fdc6583d-034d-402e-830e-327b61435b67)