Johannes Kuhlmann

Results 41 comments of Johannes Kuhlmann

Thanks for the heads-up. You're right this is a problem if you check the state of an input device (or via `InputMap`). This should, however, not be a problem if...

Mouse scrolling is represented as boolean buttons. That means the buttons `gainput::MouseButtonWheelUp` and `gainput::MouseButtonWheelDown` will be down for one frame if the user is using the scroll wheel on the...

I hadn't added OS X support to the CMake files yet, but I've done that now (commit 801866c967903cb9b3b18b19652932ea26ff57ac). Does it work for you?

I think you might be right so I've added the libraries now. Unfortunately, I can't test it on a Mac right now. Does it work for you?

Hi, unfortunately, Visual Studio 2005 is simply too old to be supported out of the box. Have you considered updating? Cheers, Johannes

Hi, I'm very happy about your contribution! It would be great to have touch support in Gainput for Windows. There is just one thing: I feel this adds a little...

You should do it this way: Create all the devices you want to possibly support. Then, if you need to know this, you can call InputDevice::IsAvailable() or InputDevice::GetState() to determine...

No, it doesn't. Though you may run into limitations as, for example, multiple keyboards are mice are not supported. It should work for gamepads though. What device type are we...

Yes, assuming the pad doesn't work with Xinput that's exactly what I'd expect. What gamepad is it? Do you have any other way to test if it's supported?