Alex Komoroske
Alex Komoroske
After fixing #396, the state you currently see rendered might be old, while you wait for animations to play out. But the buttons to propose moves are still there, and...
All items that can animate (that is, fire `will-animate` and `animation-done` events) should derive from the same class. boardgame-component, but also should include status-text and friends. Originally captured in #396.
Since the fix to #396, we now send a lot more state bundles down to the client, even for moves that didn't have much change. This results in a lot...
Noticed while fixing #646. It used to be that a single move could be legal in multiple phases. But now with treeenum phases, it seems like it should only be...
Not just for specific game objects (schema, e.g. passed into EmptyGameState), but also for how the whole library stores things. (e.g. are game and state in props or not?
https://blog.golang.org/go-cloud
For example, if you decide after you already have a game delegate that you want to add a ConfigureConstants(), ideally there's a stub command that allows you to do that...
For the past few months its taken 3-5 seconds, during which there's a loading spinner. Why?
Variants don't have an order to show their keys or values because they're just map[string]interface{}. Right now they don't have canonical orders, but in server we take the default item...
Including that the delegate returned actually implements the given interface. https://github.com/golang/example/tree/master/gotypes Originally captured in #648