Alex Komoroske
Alex Komoroske
Blackjack is split up right, but doesn't do more than 1 round. Update TUTORIAL.md to describe how it works. Shouldn't blackjack's MoveShuffleDiscardToDraw be broken up into a moves.Serial()? Then that...
That is, animations that start not at the exact same time as the animation before, and not after the animation before has ended, but before they've ended. This is a...
Originally captured in #396. Currently the duties between component-animator, component, and stack are not clear. Ideally the components handle their internal (e.g. fillpping), external (e.g.) stack's position tweaks, and inverse(e.g....
Animation wise there's not TOO much we can do becuase we don't know which card is which. But if we know the stack was shuffled we should show SOME visual...
Originally captured in #476 In cases like monroe, certain cards propose different moves depending on a non-obvious calculation on the state. That means that `component-propose-move` can't be set on stack,...
If the `api` binary for whatever reason doesn't start or crashes, then the polymer api is left orphaned, which means you have to go manually kill that process before running...
Noticed while working on the pass renderer. The unused cards are scaled down to 0.25 or something, but the physical space taken up in the layout is for the "default"...
Found while trying to save goldens in downstream repo issue 34 (which was kicked off by #648) There are a number of subtle bugs with move/deal/count components moves--the logic is...
Debugging a broken game in the other repo broken by 76af12a (which is part of #458) is a pain because when the move doesn't match it's not clear why. Ideally...
Useful for shuffling, and for highlighting cards that are being drawn. The movement isn't semantic so shouldn't be encoded server-side. It's really just a stop over point in the middle...