Alex Komoroske

Results 289 issues of Alex Komoroske

Originally captured in #755. `moves.WaitForEnoughPlayers` currently fires as soon as MinNumPlayers are active and seated. But in some cases you want to allow the players to choose to wait for...

Originally captured in #755. A message should be shown to the player who is currently waiting to be seated before being seated. (And a message when they're inactive). A player...

Related to #752 . Right now the order of players is always set. But in different rounds, you want a different order for players, and you might want to swap...

And then use it for e.g. pig's TargetScore (Is this possible now?)

Originally captured in #701 If new moves are in the middle, we evenly split the timestamps between existing moves in the golden. But if the new moves are at the...

Otherwise a server restart could semantically mess with a game

bug
server

In a lot of games it's not immediately clear which hand of cards belongs to which player; the correspondence is primarily by looking at the player roster above and seeing...

client

When a ModifiableGame is created, it creates a workLoop, which is never closed. That means that over time a single instance of a server will monotonically accumulate active games in...

Related to #752 and #753 . Currently set up has to be done before the core engine actually starts the game logic. That requires variants to be done in the...

When you run boardgame-util, it should check to see if the boardgame-util package code is on the system, and if it is, see if the version number in it and...