Jason Knight

Results 11 comments of Jason Knight

Is it just the Inspector window thats wrong? I imagine it's "right" in the game itself? Also, I see some of the grid cells dont line up perfectly. Are you...

Thanks for reporting this bug and for using this project. Can you refer me to the exact .ase file? EDIT: I see there is a .ase file at those links....

Hey @novabyte , There is a protobuf implementation for godot: https://github.com/oniksan/godobuf I'm sure @Faless knows about it. I can't verify how good the godobuf implementation is, as I havent used...

checkhealth output sorry i cant figure out how to copy it to my clipboard ![image](https://github.com/nvim-lua/kickstart.nvim/assets/1339925/be045c48-b0ce-402c-bf87-207997152432) ![image](https://github.com/nvim-lua/kickstart.nvim/assets/1339925/aaf52ee5-6b4a-48f4-839c-678d03ffa812) ![image](https://github.com/nvim-lua/kickstart.nvim/assets/1339925/c2282794-6644-4504-8629-8856b9c042d0)

``` times in msec clock self+sourced self: sourced script clock elapsed: other lines 000.012 000.012: --- NVIM STARTING --- 000.236 000.223: event init 000.388 000.153: early init 000.468 000.079: locale...

I also see the 'unable to move the handles' in Godot 3

https://github.com/jknightdoeswork/goodoh/blob/master/nodes/InterpolatedTransform.gd Above is the Script I have used to interpolate transforms. In my opinion, it is simpler than Lawn Kelly's add-on. An alternative API for this proposal is to have...

In our networking system, we also produce a different interpolation fraction, as we are not using physics_process to do our fixed update. Perhaps a Engine.set_interpolation_fraction(float) can be used to override...

The core problem is that duplication shares subresources by default. A secondary problem is that it is hard for users of Godot to find and fix the shared references to...

> It's looking like the problem only occurs on the scene that gets loaded when Godot opens. Sounds like you have a clear understanding. Can you elaborate & clarify your...