John Kinzel
John Kinzel
I'm not the dev but What you have right there is called a "singularity". It's not the fault of imguizmo but an inherent flaw in Euler angles. They occur when...
Apologies for not responding before. I dont know unity at all but in unreal engine, all actors use the FTransform struct. It is composed of 2 vectors for Translation and...
I understand the difference between row major and column major (although pre and post multiplication was a new one). And I know the actual bindings are that of taste. Probably...
I'm using the free camera.
Yeah so I had remapped the controls to be WASD but the issue still applies with the original code. Here's a gif with the exact same controls as the tutorial...
Apologies but I think you misremembered it. Left-handed coordinate systems have +Z going forward (into the scene) and Right-handed means -Z is forward (into the scene). SimpleMath defines a Forward...
So you’re saying that in your test app, you look down, then press Page Up, and you don’t move backwards? Next time I’m on my computer I can check it...