Yasha Borevich
Yasha Borevich
This is an interesting and useful suggestion. I was able to implement such a thing for C# using godot4-like signal declaration. For now, I am on the way to implementing...
@nicoburns Well, I ok with both behaviours if it solid, e.g. doesn't depend on the depth of tree.
@ickshonpe the issue created for the latest bevy, the version after the fix you noticed.
Cool, thanks! Got the same behaviour for all variants now!
I discover the project only today and I like the Idea as well! I even wondered if it possible to see changes done with scene in blender rendered and processed...
For me it was because of debug prints inside proc_macro. Removing `println!` from proc_macro fixed the problem.