Yasha Borevich
Yasha Borevich
This is an interesting and useful suggestion. I was able to implement such a thing for C# using godot4-like signal declaration. For now, I am on the way to implementing...
@nicoburns Well, I ok with both behaviours if it solid, e.g. doesn't depend on the depth of tree.
@ickshonpe the issue created for the latest bevy, the version after the fix you noticed.
Cool, thanks! Got the same behaviour for all variants now!
I discover the project only today and I like the Idea as well! I even wondered if it possible to see changes done with scene in blender rendered and processed...
For me it was because of debug prints inside proc_macro. Removing `println!` from proc_macro fixed the problem.
Sorry but `belly` is done: #77 I just found a time to finish bevy-0.12 support and released it. I'm not planing to support bevy-0.13. It seems like a lot of...
I have no issues on macos with it. Can you please check if this example project compiles for you? [belly-template-project.zip](https://github.com/jkb0o/belly/files/12248177/belly-template-project.zip)
Thank you! I will have time this week to create linux vm and test it. I will also test with bevy-0.11 branch, and will dive if problem wouldn't be solved.
Hello there! Thank you for your interest to the project! Unfortunately I have no resources for diving into android because of #77. I'm very sorry. I believe the problem is...