jjppof
jjppof
> Noticed in the demo the ramp works, is this already done? Well, at least this kind of ramp we still don't have in the demo. Where did you see...
> Does this one work differently? Yes. Besides being a lateral movement, in the original gif, the hero translates on the y-axis even if you're pressing only right or left....
> Move into a direction it cannot go would show an animation and play a sound That could be an issue for enhancement. > I think there was also a...
There's no spec for this. Everything needs to be thought. And yeah, I reeeeally want to avoid users writing code, need to think of a system that allows having different...
Yeah, those are all valid points. Whenever someone starts doing this, we can precisely define what we want initially based on your comment.
> I commented out the function. I believe this is what you are asking. I need it to be removed and all references to it should be replaced by a...
> but the animation in the GSHTML5 engine lacks this nuance. Yeah, I avoided it at the time I implemented douse... I found unnecessary one extra code section for a...
Possible candidate ([reference](https://stackoverflow.com/questions/19764018/controlling-fps-with-requestanimationframe)): ```javascript window.originalRequestAnimationFrame = window.requestAnimationFrame; var fps_interval = 1000 / 60; var then = window.performance.now(); var raf_callback; window.raf_controller = function() { now = window.performance.now(); elapsed = now -...
At least the dragging points are already easy enough in my opinion. In the animation recipe, just need to set `"show_trails": true` and `"pixel_reducing_factor": [number]` when describing the particles' behavior....
Sure, reopening!