jjolano
jjolano
These functions look relevant, although maybe not accurate to current versions of tweak injection platforms: https://github.com/coolstar/electra1131/blob/14480e7bf312a0caa11a810dfb8f010195ac9344/basebinaries/pspawn_payload/pspawn_payload.m#L80 https://github.com/sbingner/substitute/blob/788722b2338ca50d0751985fdb069b0d41460225/darwin-bootstrap/posixspawn-hook.c#L244 This code may be responsible for loading the 'loader' dylibs. Maybe it's possible...
Just a wild (and somewhat hacky) idea, but maybe the `stat` and `access` functions in `xpcproxy` or `launchd` can be hooked to selectively hide the dylib being `DYLD_INSERT_LIBRARIES`? Based on...
Sure, I'll see what I can do for version 4.4.
Yeah. It would mostly affect the hard drive load times. PS3 seems to allocate most of the processor to the game from what I've noticed during testing, but loading times...
It would pretty much still use the same resources as a normal transfer.
Hi opa, yes I am aware of the new rootless macros. I agree that tweaks being rootless at compile-time rather than runtime is best practice - performance and design wise,...
So the main issue I have with that and the original rootless.h is that it queries the filesystem - and that is slow. RootBridge does not rely on any file...
It's a good idea, but I'm starting to worry about cluttering the force touch menu... I would also need to research on deep linking to the actual application settings.
Is there a possibility that the app was updated since iOS 13 with new detection methods? I believe LL includes app-specific bypasses, something that Shadow is not designed for.
There is a fs_usage utility.. this will log all file accesses but can be pretty chatty in logs. See if you are able to run this. Not sure if it...