Jiří Švejda
Jiří Švejda
> Character slides down non-steep slopes. This is because right now, `apply_gravity` applies downward velocity even when standing on the ground. This is problematic both because of this issue and...
I think @allenwp's comment gets at the heart of the problem. It doesn't seem to be enough to just allow the user to provide a custom tonemapping LUT because different...
@Calinou How about the second option mentioned? The LUT could only be embedded in the editor (using `#ifdef TOOLS_ENABLED`) and when selected by the user, it would be saved as...
> This sounds reasonable, but at the same time, I wonder if we can just resize the LUT texture to be smaller as I mentioned in my comment above. This...
> The TonyMcMapface tonemapper is actually best described as an SDR color correction LUT applied on a basic Reinhard tonemapping. It seems that if Tony McMapface isn't going to be...
Having thought about this for a bit, directly adding Tony McMapface to the engine seems to me like the better option. The problem outlined in the proposal revolves around the...
Opened a PR: godotengine/godot#97095