jimy byerley

Results 51 comments of jimy byerley

In fact I was hoping you would have a better idea than mine ;) I agree that option 1 is very close to a specific use case. That's why I...

Yes I'ts very important for a CAD usage to know which operation created what. Take the example of a user selection tool, it requires something to say for the clicked...

oops, the last two commits are not for `bevel_curve` but for `bevel_vertex` that is not mature yet. (I will need something like the `Shape::triangulation` function for it)

By the way, `Mesh::new()` takes flat buffers of type `Vec` and `Vec` that are consumed by the constructor, even if it has no need to modify it. Would it be...

Thanks for your feedback ! > but since you chose Vec and Vec for shape, it cannot be used directly in into(). Yes for sure ... I think that it...

Maybe we should merge `MeshBuilder` and `Shape` together. for now, Shape was designed to hold data during generation and so not to work as a builder, but that's the only...

> If the user wants to hack away at raw buffers, there is nothing stopping them, they can do so and then construct a mesh from raw buffers That's right,...

What do you think of this more checked and safe implementation: https://github.com/jimy-byerley/tri-mesh/commit/e56cda119e73fe4c64a8c1cc311aee8026694db2

Yes, to cast `cgmath::Vector` to slice, but what about `std::Vec` to slice ? for arrays of cgmath vectors (I think to opengl vector buffers for example).

Hi @jeromegout No known issue as far as I know, that's the first one (though I don't know about other mac users). the `ZeroDivisionError` seems to happen because of the...