jhh8

Results 25 comments of jhh8

if ( !pOther->IsSolid() || pOther->IsSolidFlagSet(FSOLID_VOLUME_CONTENTS) ) return; this is where the void CASW_Grenade_Cluster::VGrenadeTouch(CBaseEntity* pOther) is returning when hitting the ramp on deima

i would fix it maybe on the slow heavy door but on the ramps its a classic trick now

https://github.com/user-attachments/assets/9bb179c0-bede-4aa6-bba5-a50a055d7078 how did you get barrels under the other elevator when the floor is not solid

Moving brushes? The lighting would look very strange