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Easy to use cross-platform 2D game library for C++

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Everything should use the new Mat3 modelview interface eventually.

It's only used by Android and iOS

iOS
Android

after ogg with CPM.cmake has been merged

Currently using FetchContent and requiring an Internet connection.

mingw.ini can be removed, too.

Need to pass `SDL_WINDOW_ALLOW_HIGHDPI` when creating the window and then get the dimensions using `SDL_GL_GetDrawableSize`: ```diff diff --git a/CMakeLists.txt b/CMakeLists.txt index e6ad008..6932460 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -188,9 +188,12...

macOS