Jetrotal

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For later, some discussion about this issue: ![image](https://github.com/EasyRPG/Player/assets/45118493/404292ce-8754-4596-8135-3b785dc5ca64) ![image](https://github.com/EasyRPG/Player/assets/45118493/02eb966c-dd5b-480a-b6a9-5926b0234062) ![image](https://github.com/EasyRPG/Player/assets/45118493/a37bede6-c868-4a21-8790-a937fe0c51df) ![image](https://github.com/EasyRPG/Player/assets/45118493/50499611-3805-4ca0-bfd8-357107c60497) ![image](https://github.com/EasyRPG/Player/assets/45118493/7c4074af-7c20-4d8c-8a45-3622c177b495)

yeah, what I did was similar to what was asked at #2490 I'm thinking about applying the following flags: SkipMessage = 0; // debug only SkipMessage = 1; // imitates...

After a second look, they want something similar do Maniac's Fatal Mix as a flag: ![image](https://github.com/EasyRPG/Player/assets/45118493/822f2b19-9311-4ddc-85c2-a517959c1906) Weird part, is that it's attached to Right Shift. That could be a problem

Oh boy, lemme try to remember how I set this up... Huh, I didn't remember I also mapped fatal mix stuff. If I remember correctly, my code was very similar...

> Considering it is a debug feature it could be an option in the settings whether you want "Instant text" with Shift or "Instant auto enter text" with Shift. 🤔...

I was thinking about cases where a dev would that attach it to a custom button, or select the speed of dialogs only, or even in a minigame that requires...

> The explanations sounds reasonable so this PR can stay open until I have some time to think about it more Now the command multiplies the current speed value, protecting...

> An issue related to the pull request that I've noticed is that exiting a game and selecting another will keep the values set as the maximum and minimum in...

> But a **Big fat warning** by me to be compatible later: Because this is for cooperative games. I will change this later so that the patches are only active...

### @lychees - More Roguelike and multiplayer Mechanics inside the Player Source: (They have a bunch of different projects - from card games to action games, all based on YNO...