Jetrotal
Jetrotal
For later, some discussion about this issue:     
yeah, what I did was similar to what was asked at #2490 I'm thinking about applying the following flags: SkipMessage = 0; // debug only SkipMessage = 1; // imitates...
After a second look, they want something similar do Maniac's Fatal Mix as a flag:  Weird part, is that it's attached to Right Shift. That could be a problem
Oh boy, lemme try to remember how I set this up... Huh, I didn't remember I also mapped fatal mix stuff. If I remember correctly, my code was very similar...
> Considering it is a debug feature it could be an option in the settings whether you want "Instant text" with Shift or "Instant auto enter text" with Shift. 🤔...
I was thinking about cases where a dev would that attach it to a custom button, or select the speed of dialogs only, or even in a minigame that requires...
> The explanations sounds reasonable so this PR can stay open until I have some time to think about it more Now the command multiplies the current speed value, protecting...
> An issue related to the pull request that I've noticed is that exiting a game and selecting another will keep the values set as the maximum and minimum in...
> But a **Big fat warning** by me to be compatible later: Because this is for cooperative games. I will change this later so that the patches are only active...
### @lychees - More Roguelike and multiplayer Mechanics inside the Player Source: (They have a bunch of different projects - from card games to action games, all based on YNO...