jesusolopez
jesusolopez
Oh man if this would be available it would make my game look a lot better. When animations get interrupted it tend to pop, but if we had the soft...
The Spine plug in works all the way up to 3.7.80-beta. Anything above that version the mesh breaks. Below is a link to the work I have been doing using...
> It does support Meshes that are attached to bones. > After testing a bit i noticed that every object that was read as a "WeightedMesh" was working, but normal...
I would attach the Spine object to a platformer object. That way you can use the Spine object to only play animations and you can use the platfomer object to...
The plugin can already do this, it supports skins. If you have any questions on the topic I can make a tutorial. check out my animation below, my character switches...