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Simple 3D scene manager in C# and OpenTK / OpenGL

Results 11 SimpleScene issues
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Thanks for your excellent IcoSphereCreator. After generate this MeshGeometry3D object 1. Is there any to find out which triangle a vector is inside? 2. Is there anyway to generate a...

The first **if** statement in the following code snippet (in file **ssBVH_Node.cs**) ``` // perform the best rotation... if (bestRot.rot != Rot.NONE) { // if the best rotation is no-rotation......

bump up dependency to use opentk 3 instead opentk 1.1 . Resolved compatibility issues. Use nuget for obtaining opentk

I was looking for a way to change an SSObjectMesh's texture while the program is running. My attempt at it was: myObjectMesh.textureMaterial = new SSTextureMaterial (myNewTexture); However, this doesn't seem...

Hello Instead of use of the static OBJ, is support of the Autodesk FBX format planned?

``` c# SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("./Assets")); SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../Assets")); SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../Assets")); SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../../Assets")); SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../DemosCommon/Assets")); mainShader = new SSMainShaderProgram(); // before mscene if (!mainShader.IsValid) { throw new Exception ("Failed to build the main...

Hi. I quite like this, having removed the ppsm shader call to get it to work on my laptop - would be nice if it dealt with this more gracefully.....

Hello, I got theses errors. Error 5 The type or namespace name 'SSLight' could not be found (are you missing a using directive or an assembly reference?) I:\test 1\SimpleScene-master\WavefrontOBJViewer\Main_setupScene.cs 34...

Have a laptop with Intel integrated HD GPU and NVIDIA GTX850M. When switching to NVIDIA GPU the application throws an GL Error: InvalidOperation. ``` GL Version = 4.4.0 GL Shader...

Adding pan movement to the orbit camera would be nice addition. Panning would move the "look at" target and therefore rotations would still orbit around the new location. Smooth in...