Jeremy Ong
Jeremy Ong
I think the folks maintaining this aspect of the system would appreciate some additional clarity on what the conclusion is from the discussion above. Is the problem a bug in...
(discussed offline that this is likely better implemented as a user-space feature, and an open question is whether this fits in the `DirectXShaderCompiler` project or somewhere else)
To clarify my comment, I think even if it is a "user-space feature", that user-space facility would need to be provided as part of the dxc interface since the implementation...
Adding more context, on DX12 and Metal, depth formats are assumed to be sample-able but VK actually relaxes this restriction so that an IHV could technically support a D24S8 or...
Reading the error, apparently the maximum storage buffer size is 128MB and we're allocating 256MB somewhere (skinning data maybe)?
At the RHI level, we probably need to cap allocations for storage buffers based on the advertised device requirements also. Should error/assert if this is requested.
Hi DXC team! I was curious if there was any progress on this front since this flag (if it worked) would be of great help for those of us that...
Relevant discussion: https://github.com/KhronosGroup/Vulkan-Docs/issues/871
Thanks, one edit I would make to my proposal above is that the binding scheme be changed to have a deterministic mapping between set/binding to resource type. For example: -...
Trying things out a bit, it may not be too difficult to alleviate the second issue there. All that's needed is a cmake option to exclude the sample from building...