jerch
jerch
@christianparpart Thx for writing down the mechanics of that mode. So DECSET 2026 enters that mode and basically should tell the TE to wait with the screen output until DECRST...
@christianparpart Thx for the technical insights. I still stumble over the "mode" aspects of this - if I get it right, there is only an "on" and an "off" sequence,...
> FWIW the webgl renderer already uses a double buffer: Yeah I already suspected that. We def. should try to avoid triple+ buffering where possible :smile_cat:
@Tyriar Is that issue also behind those funky outputs after a machine wakeup from sleep mode for the canvas renderer? If so, is there a way to detect it programmatically...
Hmm ic, well its a pity but not much we can do about it.
> For the dom I guess it's happening since the joined characters are in the same span and the cursor is covering it full. Might be hard to fix as...
Wild guess - once again unicode v13 issue :smiley_cat: I have outlined a few concrete ideas to overcome this in #3304.
To me this unicode stuff feels like chasing the white rabbit - we are always late missing crucial aspects, lol. We cannot do this on renderer level alone, as it...
@Tyriar Well idk anything about nerd fonts internals - my guess would be that they overwrite several codepoints with their own glyph set to get the graphical output they want....
@christianparpart No, not a powerline specific code path in any terminal emulator directly, but some way to configure it from appside. PUA codepoints can stand for anything, they are left...