jeffyjeffy1023
jeffyjeffy1023
If we can figure out some way to read the figure's firmware, it might be possible. I also wanna see this happen.
There's probably some way to do it with a chip reader and a cracked-apart Luigi/Peach/Mario but that seems a bit impractical to me
Okay, firstly, how in the name of King Koopa did you get these? Secondly, I've put the mario .bin into audacity as raw data and sometimes I can hear bits...
OK. I've somewhat managed to get clear audio from the mario bin. The settings I used to import it into audacity this time was: Encoding: Unsigned 8-bit PCM Byte order:...
Alright, so the way to play the audio correctly is this: Music should be played at x0.18 speed Voice clips should be played at around x0.36 speed ________________________________ From: jeffyjeffy1023...
Opening up the files in audacity like I did before, it just kinda seems to me like Watto's game extractor just split the .bins into multiple files with little or...
Yeah, opening the files in audacity with the same old settings again, it just seems like the quickbms script did the same thing watto's game extractor did. Both don't actually...
I don't really think it will, since it's only 153 bytes and audacity ddoesn't give me anything than a short and somewhat faint "click" sound. Though, if you can extract...
1. Yeah, that setup I described is for audacity! 2. 2. Yeah, I DO have a discord but I don't tend to talk on it that much, but it's jeffyjeffy1023#1568...
Ah, that makes sense. If I were you, I would probably put that info in either a little (?) icon you can hover over in the filter manager, OR in...