Jeff Parsons
Jeff Parsons
Would someone with experience working on Rustls be able to comment on what they imagine support for this would look like? E.g. at least which bits of the code base...
I would very much like to be able to rely on output values being within a known range. I believe I just ran into this after assuming ~[-1, +1]. :sweat_smile:
**EDIT:** Ah, sorry, I just realized that this is probably useless out of context, because I have other lines that will be consuming data from the same source. Leaving this...
@sebcrozet I had a go at creating a much more minimal reproduction for this issue (two triangles, one ball) using `rapier_testbed3d`, but I couldn't get it to render my tri-mesh....
Hi @LogoiLab, and thanks for the feedback! To help narrow down the issue, do either of these examples (from the Gfx and Piston projects respectively) run on your machine, or...
@Ploppz From https://www.patreon.com/posts/whats-next-on-0-16264116: > Compatibility with ECS-based designs. The physics world will be Send+Sync so it can be used safely on ECS systems. (Previous versions of nphysics used Rc internally,...
Hi there! 👋 That sounds like a really cool idea! As you observed, PlanetKit has been on ice for a while, and I don't imagine having time to do really...
Hi, @tedsta! Thanks for sharing. Your game sounds really cool, and is exactly the kind of thing I hoped PlanetKit might be useful for. Some of the fairly under-developed game...
This is really cool! Are you willing to share your code? Totally fine if not, of course; otherwise I'd be pretty silly for picking a permissive license for this. :wink:...
Thanks, @tedsta. I'll get around to integrating the `wavefront_obj` stuff on master "soon". 😄