Дмитрий
Дмитрий
Hi! Haxe support would be nice. In a form of hxcpp externs. With a tool like UnrealHxGenerator - https://github.com/proletariatgames/unreal.hx/tree/development/Haxe/BuildTool for example.
I think, Haxe externs fit the alternative approach you described. Two-way binding _(bfs hxcpp)_ is also possible with CFFI Prime. Haxe experts give some insights on this -- https://github.com/snowkit/hxcpp-guide/issues/1 Also,...
@christianclavet proletariatgames integrated Haxe with Unreal Engine; they use it in production -- https://www.proletariat.com/our-games/ how cool is that? @severin-lemaignan did you hear about http://armory3d.org/ _(some say it's a perfect replacement...
Call iap.isCanceled on purchase data.