jedso

Results 3 comments of jedso

> Also, what are your thoughts on using the same kind of "more precise" floats for the stage times, as `playertimes`? Ah, I forgot about this. Both issues should now...

Decided to reset last stage to 0 during `StartTouchPost` instead of being called every tick in `TouchPost`. Reason being that if you had a start zone intersecting with a stage...

> With how it is, I think treating "Stage" zones as "Stage end" zones is a good way to do it. AKA you'd be on stage 1 by default and...