jduncanator
jduncanator
Also, there are socket exception issues EVERYWHERE, eg: ``` events.js:72 throw er; // Unhandled 'error' event ^ Error: This socket is closed. at Socket._write (net.js:635:19) at doWrite (_stream_writable.js:221:10) at writeOrBuffer...
> > Sounds like #2533 but that's suppossed to be fixed already. @JumpmanSr any ideas of why its still happening? > > JD has said that the fix was a...
The performance overhead comes from the game dispatching service IPC calls hundreds of times per frame. No amount of caching or optimisation on the service side will ever improve that,...
> The bug that I mentioned before still exists. If you play a game that plays an NVDEC video, and start hovering the menus very fast, first you will notice...
Might I suggest providing screenshots in the PR body for UI-related changes, especially for new functionality?
> Apparently fixes #3530. > > 2022-08-04.00-16-58.mp4 This change only includes updates to the OpenGL backend, in your video you're using the Vulkan backend. It's not possible for this PR...
I plan to add some proper CI and tests to the project sometime soon, I'll see if I can work in generating pre-built binaries for Windows, Linux and macOS into...
I'll take a look into this problem. Be aware that diskusage targets multiple platforms, so using the provided "mokey patch" to index.js will only resolve the problem when running on...
I'm still not sure exactly what steps reproduce this issue. Can you provide some more information into how you ran into this?
Great, thank you for the detailed steps. I'll take a look at this today and hopefully push a fix!