Jeremy Rempel

Results 2 comments of Jeremy Rempel

It's not the cleanest solution but my workaround for this is shown below. I hope in the Godot 4 version we can just directly call between Python objects. Thank you...

Same problem when trying to iterate children of a `GraphEdit`: ``` Traceback (most recent call last): File "build/x11-64/pythonscript/_godot_instance.pxi", line 98, in _godot.pythonscript_instance_call_method File "$HOME/projects/project/Graph.py", line 351, in _physics_process self._step_flow_simulation(ConnectionType.POWER) File...