Jay Dolan

Results 122 comments of Jay Dolan

Thanks for posting the video: https://www.dropbox.com/s/xzdmfwhq2uvdml2/quake2_3d-2016-05-07_23.22.31.mp4 So no sky box, and no entity models either. How strange! It looks like you have the high-resolution HUD pak installed. Did you also...

The footsteps thing is confusing. Let me guess: you were editing the materials file and typing `r_restart` or even `map $map` and it was still complaining about a footstep you...

I'm actually thinking it would make sense to treat footstep samples as proper material assets (since they are). Then the client doesn't have to do anything bodgey, and we'll include...

The game will no longer crash on NULL sound samples. I also refactored the footsteps code quite a bit, and it's much easier to play with now in-game. You can...

Pan and I talked about that over email. We certainly could make it a material param, but we were going to first try setting the global to 0.5 and adjusting...

Hey dude! Your new issue with the messed up textures is because of the footsteps fixes I made. Thorn ran into the same problem and he and Paril nailed this...

That's the idea with `CONTENTS_ATMOSPHERIC`, yes. And the flag will automatically be applied by `quemap` to any brush side that has `common/fog` or `common/dust` on it. So you don't even...

@Panjoo Caustics can now be specified in worldspawn, as requested. Default is 1.0. I'll look into these other lighting issues now.

Alpha test issue is also fixed. Thanks for the test map!

I'll continue to look into the lighting issues. Something odd is up. It's difficult to tell with the textures, as well, but here are the problem areas you called out...