Jay Dolan
Jay Dolan
Do you mean `View::render(View *, Renderer *)`? I prefer to pass parameters around than rely on global state. Particularly for things like multiple-window support, global state could really mess things...
Not really. There's no way for a `View` to find its `ViewController`, and there's no way for a `ViewController` to find its `WindowController`. This is intentional and by design, to...
Some progress was made on this in effort to fix some noise / thrashing with `ViewController::viewWillAppear`. The `SDL_Window *` member on `WindowController` is now passed down and maintained (through recursion)...
You'll need to install SDL2 via MacPorts or Homebrew.
Yes, sorry, SDL 1.2. And yes, it will compile the Linux source files. Those files have some conditional directives for Apple. The Makefile is fairly straightforward. You’ll need sdl-config and...
Yes, of course you need to also link against it. `sdl-config --cflags` and `sdl-config --libs` might help you here, too.
While I would absolutely welcome a patch that addresses whatever this crash actually is, I don't currently have plans to work on this fork anymore. Quetoo takes up my Quake...
If I had to wager a bet, it is probably failing to dlopen game.so. I might be able to look at this over the weekend. The build that's up on...
@sainejob I've uploaded new builds for both OS X and Linux this morning. I tested the Mac build on my wife's Macbook Air, which is running El Capitan. I was...
Very strange! I do not get that error on my system, and I have several hundred maps installed. I do not get that error on my wife's Macbook Air, which...