Results 6 issues of John Cast

I'm new to the space of 3D rendering in the browser. I'd like to be able to render very large meshes (10s of millions of vertices/faces) with ability to annotate...

I'm using a mesh with ~0.5M vertices and ~1M faces. Its texture is ~250MB in size and located in the same directory as the mesh file. In meshlab I see...

I'm converting a large .ply meshes to .nxs format using `nxsbuild`. One mesh has ~9.6M vertices and ~19.3M faces. The other mesh has ~0.5M vertices and ~1M faces. Both meshes...

I currently have the following flags set in my app's `.json` file. Even with `staleSessionInactivityTimeout` set to ~30 days and `staleSessionForceLogout` set to false, I notice that about every couple...

Added: `min_depth`/`max_depth`, `optional_opencv_calibration_file` and `self_calib` as parameters to zedxm.launch, zed_camera.launch and zed_nodelet

Allows the zedsrc gstreamer element to be called with a parameter for loading a opencv calibration file: `optional-opencv-calibration-file`.