Jordan Scales

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@whoeverest Ideally we'll be using the new webgl stuff in master - I thought about splitting the library into two but I don't think it's a great idea.

@whoeverest in an ideal world I'd spin this off into a github org and we'd have `isomer-threejs` as well - which falls back to canvas :) code-size is much larger,...

Not yet, could be cool to play around with though - good idea!

@mcintyre321 any experience with depth buffering? #9 needs it big time.

Wow that's super smart, thanks! And yeah, I'm not totally sure if I want to use Threejs or something else under the hood - the whole idea was to make...

Yeah definitely. Keeping track of objects in the scene has a pretty big priority.

What he means is drawing a flat color on a separate canvas - not shaded - so that it's easy to do a lookup based on mouse position.

Not totally sure I understand, sorry.

@fplam been playing around with it, but the trick here is ordering planes. Choosing the nearest point rarely works.

The latest patches – 0.1.2 and 0.1.3 – both contain improvements to `orderedPaths()`. Each Point is now assigned a depth, calculated by: ``` x + y - 2*z ``` z...