Jonathan Cornaz
Jonathan Cornaz
Hi, I am trying to migrate from https://github.com/actions/upload-release-asset as I see it id discontinued and suggest to use this project instead. But the github release is created by another tool...
Replace the top level `frame_duration` property with a `rate` which takes a rate enum (one of `TotalDuration`, `FrameDuration` or `Fps`). So that it is now possible to define the FPS...
@bit-garden rightfully explained [here](https://github.com/jcornaz/heron/issues/276#issuecomment-1166230777) why it is important to *not* use the pixel as a unit, but rather meter* instead. **: it is not really about "meter", but rather using...
Knowing the mass is necessary to calculate an acceleration from a force or a delta-v from an impulse.
It is already in the resources
This can improve interoperability with other plugins. See this discussion about ggrs: https://github.com/jcornaz/heron/discussions/168
As a User, I wan't to get clear and quick feedback when I make a mistake, so that I avoid spending time guessing/debuging in order to make my game work....
To use heron, one must enable either the 2d or 3d feature flag: https://docs.rs/heron/3.0.0/heron/index.html#add-the-dependency-and-choose-to-work-with-either-2d-or-3d This can be friction for new users, who can stumble into unclear error messages: https://discord.com/channels/691052431525675048/966502688751779931/966599689749270558 I...
A sensor is *NOT* an actual physics body. But that doesn't mean we don't want to move or rotate it. There are plenty of use-case where we may want to...
Here is how the API could look like: ```kotlin /** * Returns a generator that emits items of the upstream generator only once (based on result of `hashCode` and `equals`...