Jacob
Jacob
I had the same issue. It's some sort of ipv6 issue with the router not responding to ipv6 routing requests. `traceroute6 -vvvv packagist.org` showed no responses from the `ff02::1:` which...
> Checksum is calculated based on size of various structures and objects. Some of them has members with long or ulong type with 8 bytes long instead 4 on 32...
logging was removed in #77 because the `mprintf_at` macro wasn't expanding to `Debug_ConsolePrintf(int n, int row, int col, char *format, ...)` and causing a segfault. #159 reenables the option, renames...
> Could be here sensitivity problem? On Linux I have to manually set mouse and keyboard sensitivity. On first run all values are sets to 0. Doesn't seem to be....
> This may be something SDL related, I don't trust the m-series to have maintained 1.2 compatibility very well if at all. Possibly but it doesn't act that way. For...
Some progress here. Patch (below) seems to allow controlling semi-normally but I quite honestly don't understand how any movement was possible before. The `tangles` struct works with fixed point math...
I did some digging around and we are loading objects with negative room numbers. From the training mission: `Loaded Object 20 type 6 in room -2147483648` (type 6 is a...
Doing some more digging and the issue is that `ObjInit` (eventually) calls `hlsSystem::Play3dSound` (AImain.cpp:3741 in `AIInit`) but the `roomnum` isn't set until after `ObjInit` is called because all of the...
Console logging is available. See pr #157. Or add -DMONO to your cmake config. The problem doesn't appear to be incorrect room assignments either (see my comment above). It's that...
> > I think this is done to play looping sounds but I also can't figure out why this would work on windows and not linux/mac. > > I have...