Results 151 comments of jcm

It appears that, in rare instances, users can hit the "Could not find virtual camera" error despite the extension being installed AND running. This appears to be due to some...

Hello; novice graphics programmer here, but I've been looking into this a bit as a Ryujinx user and I've found the exact change that causes Ryujinx these issues with occlusion...

> Metal GPU captures would be massively helpful here, as well as LLVM logs from the compiler if you’re able to get them. Sure, I'll get captures from the ones...

Hmm, I don't get any output I can see from filter chain creation, even with Xcode Metal API and Shader validation enabled. I tried in the `objctest` code as well;...

Here are the GPU captures. They should be labeled appropriately. Let me know if you have any issues opening or getting relevant data from them! https://drive.google.com/file/d/11bNWB78_drEg1IW3t4ZcViupYgg8qQkd/view?usp=sharing For the vhs shader...

scratch that, seems to be the result of a driver issue

Testing some things in ares and noticed another librashader issue with certain 'smoothing' shaders such as `presets/crt-royale-smooth.slangp` or `bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp`. Left librashader, right RetroArch: Screenshots are of the megabezel shader; here...

No worries! Nothing critical. I haven't finished testing either and it's possible there are upstream updates to some of the ones in this thread, I'll just keep adding reports and...

Updated OP; could not find any further filter chain creation failures or obviously incorrect outputs. Testing not totally exhaustive yet but fairly broad. Thanks for all the fixes!

fixed by https://github.com/Mr-Wiseguy/N64Recomp/commit/706e7c50691d52681d7bb05d7563d871d9e429ac