jcm
jcm
As far as I'm concerned it is. I can rebase it at any time, it's just awaiting a request to do so and review from maintainers. When I rebase I'll...
As an aside, I think I'm going to rename `PresentIntervalState` internally to something clearer like `VSyncMode` to match the UI and be more readable. Will do that when I have...
Done. I also combined the two pieces of code that do the toggle logic, one in `AppHost` and one in `MainWindowViewModel`, into one function, `VSyncModeToggle()` in `AppHost`, to clean up...
Forgot that I had not addressed persistence. Rebased, and made status bar/hotkey changes not persist in the config.
It's in a fit state to review and is still awaiting comment from maintainers. I'll rebase again later today since it looks like there are merge conflicts.
Rebased and squashed. Also elected to rename the VSync On/Off to "Switch" and "Unbounded" to reflect recent discussions bikeshedding the VSync option.
Please elaborate on what you mean by "did nothing;" if you would include exactly what options you set, what precisely you expected as a result, versus what did happen, that...
> sorry, set it to 90, and it was uncapped, for all i know it's a bug in the mod since they're attempting ryujinx-specific fixes, i believe it implements uncapped...
Per that Qt issue report, and my independent testing over with OBS, I think this is fixed in Qt 6.6.2.
This breaks input while fullscreen on macOS with OpenGL but not Metal. Will take a look and see if I can suggest a change after investigating. edit: It only breaks...