Jason Bockmon
Jason Bockmon
Update: The disappearing issue appears to be a related to collisions with multiple rectangles at the same time. For testing, I made only a single block collideable, and the r1...
@JamesCraster the algorithms for detecting collisions in hitTestRectangle and rectangleCollision are different. Furthermore. hitTestRectangle does not alter sprite vx or vy directly, nor does it alter its x or y...
@kittykatattack I have not. I will have to check it out. Thanks!
After lots of shower thinking, I realized that the issue is due to the PLC packing 2 x 8 bit chars into a single 16 bit register for each register...