Jared Bienz [MSFT]
Jared Bienz [MSFT]
I have been working on updating the PosterCalibration Sample to Unity 2018. I have everything compiling, I have all gestures working with the new APIs and I have voice commands...
## Describe the problem As we're currently planning MRTK 3.0, I wanted to revisit a topic that I started back in 2019 with Issue #4006. Namely, developers need a way...
We need a way to place anchors and do Ray-Based alignment on phones. The current approach uses an new version of TapToPlace which depends on MRTK solvers. These solvers would...
The SA-Persistence sample currently only serializes the spatial graph into a json string or deserializes a json string into a spatial graph. This could be improved to show saving to...
SpatialAlignment would be helpful for other platforms including iOS and Android, but currently components of the library require MRTK. (Specifically RefinableModel uses TwoHand and BoundingBoxRig). The library should be reorganized...
A prototype has been written with Vuforia but not incorporated yet.
Spatial Mapping includes a Fine mode for more refined poly's in the mesh. That would help when using tools like **RayRefinement**. This should probably be the default for these examples.
When using Visual Studio Tools for Unity and opening a C# script file from within the Unity editor, Visual Studio 2017 will freeze with this extension enabled. The "Loading Solution"...
If possible, please consider using Unity Events for TimelineEvent instead of the current way of selecting methods to invoke. Unity Events can call methods with and without parameters, they can...