J.Y.
J.Y.
See previous threads here: https://github.com/nerfstudio-project/gsplat/pull/117 The PR must be merged after this PR (version bump of gsplat lib, https://github.com/nerfstudio-project/gsplat/pull/124)
**Describe the bug** I am training splatfacto, during which I open the viewer. In the viewer, I tried to reset the resolution from default 512 to 1024, I got the...
fix #3118 Changes in this PR: 1. fix cx,cy calculation which was done wrong previously 2. add --ply option to `ns-process-data realitycapture` to support splatfacto 3. safeguard brown4 tangential2 distortion...
I saw quite different results of nerfstudio on blender data as reported in https://jkulhanek.com/nerfbaselines/ ``` ns-train nerfacto --data materials --pipeline.model.disable_scene_contraction=True --pipeline.model.use_appearance_embedding=False --pipeline.model.camera_optimizer.mode=off --output-dir train blender-data ``` I am getting 26.3...
Currently the depth is calculated as `p_view.z`, while it makes sense to me that we can possibly calculate it as the distance of p_view from camera origin. Why does it...