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Addon to simplify the baking workflow from highpoly to lowpoly with Blender

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![image](https://user-images.githubusercontent.com/420072/133730385-d3c492e9-617e-4046-913b-004c785d165e.png) A simple test with a cube low poly and a high poly that was just a cube + sculpting for a test. Got the above error after watching the...

Added a normal space dropdown as requested [here](https://github.com/jayanam/jbake-tools/issues/12#issue-957213013). I wanted that, too. :-)

Like the title says.. just a quick toggle for baking either a tangent or object space normal map. I know this can be set in the Cycles bake settings, but...

A progress indicator would be nice, although im not sure if Blender exposes such information to python API. Normal map baking can take minutes for detailed sculpts so it is...

enhancement

Add possibility to specify a width in pixels to extend the baked texture beyond the seams on the uv map. The "Bake settings" seem to be a fitting location for...

If you have an asset like a space ship, where you have different components like wings, hull, thrusters etc., you might want to keep them as separate high poly objects....

Currently the tool supports only baking normal maps. It probably would be quite straight forward to add support for baking other kinds of maps that Cycles can bake. At least...

enhancement

Script should check if the object selected for high and low poly meshes are enabled/unhidden in viewport and for rendering as this is a perquisite for a successful baking. Since...

The arrow buttons next to the resolutions increment the width/height by one, which is not really useful. I guess this the default behavior of a number input control. Anyway, it...

The script doesn't seem to check if there already is a normal map defined for the low poly objects material. It sill just silently ignore it and do nothing (although...