javier5109
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javier5109
@conduit242 This may be more of ramp up time than implementation. There is overhead complexity whenever you are running multiple cores. If it takes longer to resolve the compute complexity...
Is it possible to make this intended behavior? I am trying to render the tile that the character is on, after the character so that they look like they are...
Sorry, i wasn't clear enough. I was thinking conditional rendering for tiles on the same level as the player. If they collide then it is rendered after, else it is...